ShinOkami

Overview
ShinOkami delivers highly customizable Combos with its “Fang” melee attacks, which inflict varied debuffs, can be played from the Cooldown Meter, and easily re-rolled. Once ShinOkami has deployed Static Barriers, it can warp itself, and its attacks, from all across the map, keeping opponents completely off-balance. ShinOkami’s miniature is 80mm tall.

Gameplay
ShinŌkami can uniquely use and exploit Static Barriers, transforming them into portals that can transport it and its attacks across the map. Cards like ''Hell's Gate! ''allow you to fire into a Static Barrier and have the shot exit out of another to hit your opponent. Burning Gate! increases the damage of your Ranged Attack if there's a Static Barrier in the attack's path. While cards like Blood Moon! allow you to destroy 2 adjacent Static Barriers to cancel and steal an opponent's Instant.

ShinŌkami also introduces charging attacks into Giga-Robo, giving mobility and attack buffs if the cards are played immediately after spending your movement. Pair these play-styles with ShinŌkami's melee "claw" attacks, that inflict each Trauma Token type and damage per success, and you have a robot who can dominate across all ranges.