Terroch Arkan

Overview
Terroch Arkan must spend Power Tokens for Fighting Spirit, but can exceed the 6 Power Token limit of the other pilots, allowing for full Activation of his robot’s abilities and aggressive dice advantage. His varied control tactics can tax opponent’s for gaining resources, control the flow of Cooldown Meters, and even allow him to take 2 turns in a row.

Backstory
"“The race for glory can often drag an action across the lines of mutiny and tribute” - Vek’sòng Bai, 1st scholar of Terroch Arkan"Terroch Arkan, the "Spear of The Armada", is the first Zoider Terroch to invade Earth, bringing his elite army of robot piloting Med'rachts into combat. He controls a Giga-Core, a myriad Giga-Shards fused together for limitless power, yet seeks even more humans for the harvest.

He gave Takashi a Zoider robot to duel with in recognition of Takashi's ferocity in battle. It is unknown if he has made contact with any other human pilots.

Playstyle
Arkan's playstyle revolves around Power Token control and distribution, specifically removing the 6 Power Token limit between Robot Abilities and Power Token Control. As long as there are open slots in his Power Token control, Terroch Arkan can and will gather power.

While this can be incredibly strong, it's balanced by Arkan's need to spend Power Tokens to effectively gain Fighting Spirit. Players choosing Arkan have some of the most difficult but rewarding resource management choices ahead of them, creating a unique combat puzzle to solve.